![]() Individually simulated land animals, birds and fish More than ten economic chains with associated factories and goodsĬities with countless residential, commercial and industrial buildingsĭetailed game world with physics-based lighting Intuitive construction tools for building railroads and moreĭisplay important data such as traffic and emissions, on separate layers Realistic transport simulation including one-way streets and light signalsĮditable and paintable terrain with realistic effects ![]() Modular train stations, bus and truck stations, airports and harbors Realistically modelled vehicles from Europe, America and AsiaĪ total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships Three landscape types: moderate, dry, and tropical Three campaigns across three continents with over 20 hours of playing timeĮditors for creating maps and editing saved games It is also more stable (especially when heavily modded) and does not have the developer-imposed limits of C:S (37k segments, 10k nodes, building/prop limits, etc), and has the ability to run bigger maps, both of which are big pluses, unless you play on a potato.įree play with countless configuration possibilities Both plus the just announced sequel developed by Urban Games, and published by Gambitious Digital Entertainment.įor those that do not know about Transport Fever, it is to OTTD like Cities Skylines is for SC4 furthermore, mods and map editing allow it to be a decent city builder (not simulator, no education, health, etc) as well, while being better than C:S in the transportation aspect (highly configurable train stations, train path signs, road/rail building is much smoother, etc). No DLCs for TpF, but frequent updates have been made in the two years or so since the game has been first released. It be a refinement on the existing Transport Fever game, itself a refinement of Train Fever, which was mostly crowd funded. Announced just a few minutes ago, Transport Fever 2.
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